Skills and tools
I’ve been crafting websites from scratch with
CSS since 1997, later adopting
PHP to generate the markup and
SASS for the stylesheets. I’ve been using
WordPress as my CMS of choice since version 1.5, building custom themes and plug-ins. I make a point of putting performance,
sustainability at the forefront. I’m well versed in graphic tools such as
Sketch and DTP software like
I can set up, run and maintain local and remote web servers in
MySQL either through a GUI or
SSH. I recently moved to static site generators with or without an
headless CMS, especially digging
Jekyll with its
Liquid template language and
Netlify for deployment and production builds. I use
git as a versioning system, with Github as my preferred service.
Check out all the tools I use ↗
Web designer at Minutes to Midnight
September 2017-present (Cambridge, UK / Milan, Italy)
Design, front-end development, deployment and maintenance.
- Pure HTML and CSS responsive carousel in Jekyll
- Minutes to Midnight
- Silvia Maggi Design
- No Slack Day
Front-end web developer at UI Farm Ltd
May 2012-September 2017 (London, UK)
Senior UI developer at Bodog
September 2011-May 2012 (London, UK)
Developed gaming and sports applications and accompanying websites, using SASS, Compass, Drupal, jQuery, LAMP, SVN, Web Typography within an Agile environment.
UI developer at New Energy / Part of Accenture
January 2005-September 2011 (Milan, Italy)
Initially working for a subsidiary company, I then fully joined New Energy as a UI developer, ending up leading a multi-discipline UX team, composed by programmers, designers and online market specialists. Within that role, I contributed to the development of UniCredit’s corporate websites, their online banking system, the online acquisition landing pages and forms.
I also produced mockups and working prototypes for the usability tests; helped to set up the internal usability lab and led the A/B testing workflow, including R&D for eye-tracking.
Web designer at Playstos Entertainment
January 2000-January 2005 (Milan, Italy)
While I was the team leader and sound designer for the title Ruff Trigger: The Vanocore Conspiracy, published by Natsume for PlayStation 2, I was also in charge of the design and development of the company website, its subsidiaries and all the games websites.
- 🇮🇹 Italian: native
- 🇬🇧 English: bilingual proficiency
- 🇩🇪 German: elementary
Certifications and courses
Check out the full list on LinkedIn ↗︎
Updated: 14 April 2022